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View Full Version : sound on grab.


Hurley
23-01-2006, 05:38 PM
using Andrew's full config,
just after a standalone script that plays a local sound (~wind2) apon flag grab.

cheers.

eskimofo
23-01-2006, 09:41 PM
yeah same, mines fucked i've forgotten code.

[edt] fixed. get your own hurley you're

gay.

eskimofo
23-01-2006, 11:20 PM
Event::Attach(eventFlagTaken, FlagGrab::notice);

function Flaggrab::notice(%flagId, %clientId, %client)
{


if(%clientId == getManagerID())
{
postAction(2048, IDACTION_VIEW,1);
schedule("postAction(2048, IDACTION_VIEW,0);", 0.25);
localMessage(death);
}
}

Event::Attach(eventFlagTaken, Taunt::FlagTaken);

eskimofo
23-01-2006, 11:46 PM
function Taunt::FlagTaken(%teamId, %clientId)
{
if(%clientId == getManagerId())
localMessage(death);
}

Event::Attach(eventFlagTaken, Taunt::FlagTaken);

Hurley
24-01-2006, 10:14 PM
all ti seems to do iis switch me to 3rd person apon grab and then back to first person.

Marv3lo
25-01-2006, 12:06 PM
use the second one he posted not the first